This is a complete list of all equipment/armor used in Star Wars: Knights of the Old Republic. For weapons, see here. For items, see here.
Robes[]
- Jedi Robe (Brown only)
- Feats Required: Jedi Defense
- Defense Bonus: 1
- Max Dexterity Bonus: +8
- Jedi Knight Robe (Red, Brown, or Blue)
- Feats Required: Jedi Defense
- Defense Bonus: 2
- Max Dexterity Bonus: +8
- Jedi Master Robe (Brown only)
- Feats Required: Jedi Defense
- Defense Bonus: 3
- Max Dexterity Bonus: +8
- Dark Jedi Robe
- Feats Required: Jedi Defense
- Defense Bonus: 1
- Max Dexterity Bonus: +8
- Dark Jedi Knight Robe (Black and Blue)
- Feats Required: Jedi Defense
- Defense Bonus: 2
- Max Dexterity Bonus: +8
- Dark Jedi Master Robe (Black, Gray, or Blue)
- Feats Required: Jedi Defense
- Defense Bonus: 3
- Max Dexterity Bonus: +8
- Qel-Droma Robes
- Feats Required: Jedi Defense
- Defense Bonus: 5
- Max Dexterity Bonus: +8
- Wisdom: +2
- Restricted to: Light side
- Star Forge Robes
- Feats Required: Jedi Defense
- Defense Bonus: 5
- Max Dexterity Bonus: +8
- Saves: All +2
- Wisdom: +5
- Restricted to: Light side
- Darth Revan's Robes
- Feats Required: Jedi Defense
- Defense Bonus: 5
- Max Dexterity Bonus: +8
- Strength: +4
- Regeneration: 1
- Restricted to: Dark Side
Note: Robes display in game a Max Dexterity Bonus of +8, but actually act as if possessing an infinite Max Dexterity Bonus.
Armor[]
Note: Wookiees and droids cannot wear armor
There were several proficiency levels of armor.
Light armor[]
- Baragwin Shadow Armor -Yavin DLC Only-
- Feats Required: Armor Proficiency - Light
- Defense Bonus: 7
- Max Dexterity Bonus: +4
- Skills: Stealth +4
- Special:Upgradeable, Armor
- Baragawin Shadow Armor -Yavin DLC Only- (Fully Upgraded)
- Feats Required: Armor Proficiency - Light
- Defense Bonus: 9
- Max Dexterity Bonus: +4
- Skills: Stealth +8
- Special: [[Upgradable, Armor
- Bonadan Alloy Heavy Suit
- Feats Required: Armor Proficiency - Light
- Defense Bonus: 6
- Max Dexterity Bonus: +4
- Combat Suit
- Feats Required: Armor Proficiency - Light
- Defense Bonus: 4
- Max Dexterity Bonus: +5
- Darth Bandon's Fiber Armor
- Feats Required: Armor Proficiency - Light
- Upgradable, Armor
- Defense Bonus: 5
- Max Dexterity Bonus: +5
- Damage Resistance: 25/- vs. Fire
- Darth Bandon's Fiber Armor (Fully Upgraded)
- Feats Required: Armor Proficiency - Light
- Defense Bonus: 7
- Max Dexterity Bonus: +5
- Damage Resistance: 25/- vs. Fire
- Immunity: Mind-Affecting
- Echani Fiber Armor
- Feats Required: Armor Proficiency - Light
- Upgradable, Armor
- Defense Bonus: 5
- Max Dexterity Bonus: +5
- Echani Fiber Armor (Fully Upgraded)
- Feats Required: Armor Proficiency - Light
- Upgradable, Armor
- Defense Bonus: 7
- Max Dexterity Bonus: +5
- Damage Resistance: Resist 20/- vs. Cold, 20/- vs. Fire
- Echani Light Armor
- Feats Required: Armor Proficiency - Light
- Defense Bonus: 5
- Max Dexterity Bonus: +5
- Damage Resistance: Resist 15/- vs. Fire
- Genoharadan Mesh Armor
- Feats Required: Armor Proficiency - Light
- Defense Bonus: 7
- Max Dexterity Bonus: +5
- Dexterity: +3
- Skills: Stealth +4
- Heavy Combat Suit
- Feats Required: Armor Proficiency - Light
- Defense Bonus: 5
- Max Dexterity Bonus: +4
- Light Exoskeleton -Yavin DLC Only-
- Feats Required: Armor Proficiency - Light
- Upgradable, Armor
- Defense Bonus: 6
- Max Dexterity: +5
- Dexterity: +1
- Strength: +1
- Light Exoskeleton -Yavin DLC Only- (Fully Upgraded)
- Feats Required: Armor Proficiency - Light
- Upgradable, Armor
- Defense Bonus: 8
- Max Dexterity Bonus: +5
- Dexterity: +1
- Strength: +2
- Massassi Ceremonial Armor
- Feats Required: Armor Proficiency - Light
- Defense Bonus: 5
- Max Dexterity Bonus: +5
- Immunity: Critical Hits
- Reinforced Fiber Armor
- Feats Required: Armor Proficiency - Light
- Defense Bonus: 7
- Max Dexterity Bonus: +4
- Republic Mod Armor
- Feats Required: Armor Proficiency - Light
- Upgradable, Armor
- Defense Bonus: 5
- Max Dexterity Bonus: +4
- Republic Mod Armor (Fully Upgraded)
- Feats Required: Armor Proficiency - Light
- Upgradable, Armor
- Defense Bonus: 6
- Max Dexterity Bonus: +4
- Immunity: Mind-Affecting
- Zabrak Battle Armor
- Feats Required: Armor Proficiency - Light
- Defense Bonus: 6
- Max Dexterity Bonus: +4
- Damage Resistance: 20/- vs. Cold
- Zabrak Combat Suit
- Feats Required: Armor Proficiency - Light
- Defense Bonus: 5
- Max Dexterity Bonus: +5
Medium armor[]
- Bronzium Light Battle Armor
- Feats Required- Armor Proficiency - Medium
- Defense Bonus: 8
- Max Dexterity Bonus: +2
- Cinnagar War Suit
- Feats Required: Armor Proficiency - Medium
- Defense Bonus: 7
- Max Dexterity Bonus: +3
- Damage Resistance: Resis 15/- vs. Sonic
- Davik's War Suit
- Feats Required- Armor Proficiency - Medium
- Defense Bonus: 8
- Max Dexterity Bonus: +3
- Damage Resistance: Resist 10/- vs. Cold, Resist 10/- vs. Fire
- Echani Battle Armor
- Feats Required- Armor Proficiency - Medium
- Defense Bonus: 7
- Max Dexterity Bonus: +3
- Environmental Bastion Armor -Yavin DLC Only-
- Feats Required- Armor Proficiency - Medium
- Upgradable, Armor
- Defense Bonus: 7
- Max Dexterity Bonus: +3
- Damage Immunity: 100% vs. Cold, 100% vs. Fire, 100% vs. Sonic
- Environmental Bastion Armor -Yavin DLC Only- (Fully Upgraded)
- Feats Required- Armor Proficiency - Medium
- Upgradable, Armor-
- Defense Bonus: 9
- Max Dexterity Bonus: +3
- Damage Immunity: 100% vs. Cold, 100% vs. Fire, 100% vs. Sonic
- Immunity: Mind-Affecting, Poison
- Exar Kun's Light Battle Armor
- Feats Required- Armor Proficiency - Medium
- Defense Bonus: 9
- Max Dexterity Bonus: +3
- Heavy Exoskeleton -Yavin DLC Only-
- Feats Required- Armor Proficiency - Medium
- Defense Bonus: 9
- Max Dexterity Bonus: +2
- Constitution: +1
- Strength: +2
- Heavy Exoskeleton -Yavin DLC Only- (Fully Upgradable)
- Feats Required- Armor Proficiency - Medium
- Defense Bonus: 13
- Max Dexterity Bonus: +2
- Constitution: +3
- Strength: +3
- Jamoh Hogra's Battle Armor
- Feats Required- Armor Proficiency - Medium
- Defense Bonus: 11
- Max Dexterity Bonus: +2
- Immunity: Critical Hits
- Krath Heavy Armor
- Feats Required- Armor Proficiency - Medium
- Defense Bonus: 9
- Max Dexterity Bonus: +2
- Krath Holy Battle Suit
- Feats Required- Armor Proficiency - Medium
- Defense Bonus: 9
- Max Dexterity Bonus: +2
- Damage Resistance: Resist 15/- vs. vs. Cold, Resist 15/- vs. Fire, 15/- vs. Sonic
- Light Battle Armor
- Feats Required- Armor Proficiency - Medium
- Defense Bonus: 7
- Max Dexterity Bonus: +2
- Military Suit
- Feats Required- Armor Proficiency - Medium
- Defense Bonus: 6
- Max Dexterity Bonus: +3
- Powered Light Battle Armor
- Feats Required- Armor Proficiency - Medium
- Defense Bonus: 8
- Max Dexterity Bonus: +2
- Strength: +1
- Damage Resistance: Resist 25/- vs. Sonic
- Verpine Fiber Mesh
- Feats Required- Armor Proficiency - Medium
- Defense Bonus: 8
- Max Dexterity Bonus: +3
Heavy armor[]
- Battle Armor
- Feats Required: Armor Proficiency - Heavy
- Defense Bonus: 8
- Max Dexterity Bonus: +1
- Calo Nord's Battle Armor
- Feats Required: Armor Proficiency - Heavy
- Upgradable, Armor
- Defense Bonus: 9
- Max Dexterity Bonus: +1
- Damage Resistance: Resist 10/- vs. Cold, Resist 10/- vs. Fire, 10/- vs. Sonic
- Calo Nord's Battle Armor (Fully Upgraded)
- Feats Required: Armor Proficiency - Heavy
- Defense Bonus: 12
- Max Dexterity Bonus: +1
- Damage Resistance: 10/- vs. Cold, 10/- vs. Fire, 10/- vs. Sonic
- Immunity: Critical Hits, Mind-Affecting
- Cassus Fett's Armor
- Feats Required: Armor Proficiency - Heavy
- Defense Bonus: 10
- Max Dexterity Bonus: +0
- Damage Resist: Resist 10/- vs. Cold, Resist 10/- vs. Fire, Resist 10/- vs. Sonic
- Cassus Fett's Armor (Fully Upgraded)
- Feats Required: Armor Proficiency - Heavy
- Defense Bonus: 14
- Max Dexterity Bonus: +0
- Damage Resist: Resist 10/- vs. Cold, Resist 10/- vs. Fire, Resist 10/- vs. Sonic
- +1 Strength
- Durasteel Heavy Armor
- Feats Required: Armor Proficiency - Heavy
- Defense Bonus: 10
- Max Dexterity Bonus: +0
- Jurgan Kalta's Power Suit
- Feats Required: Armor Proficiency - Heavy
- Upgradable, Armor
- Defense Bonus: 10
- Max Dexterity Bonus: +0
- Heavy Battle Armor
- Feats Required: Armor Proficiency - Heavy
- Defense Bonus: 9
- Max Dexterity Bonus: +1
- Mandalorian Assault Armor
- Feats Required: Armor Proficiency - Heavy
- Defense Bonus: 13
- Max Dexterity Bonus: +0
- Damage Resistance: Resist 25/- vs. Cold, Resist 25/- vs. Fire
- Mandalorian Battle Armor
- Feats Required: Armor Proficiency - Heavy
- Defense Bonus: 11
- Max Dexterity: +0
- Mandalorian Heavy Armor
- Feats Required: Armor Proficiency - Heavy
- Defense Bonus: 11
- Max Dexterity Bonus: +0
- Powered Battle Armor
- Feats Required: Armor Proficiency - Heavy
- Defense Bonus: 9
- Max Dexterity Bonus: +1
- Strength: +1
- Verpine Zal Alloy Mesh
- Feats Required: Armor Proficiency - Heavy
- Defense Bonus: 12
- Max Dexterity Bonus: +1
Unrestricted armor[]
- Sand People Clothing
- Clothing
Headgear[]
Note: Wookiees cannot use headgear
- Advanced Agent Interface -Yavin DLC Only-
- Skills: Awareness +7, Computer Use +7, Demolitions +7, Repair +7, Security +7
- Advanced Aural Amplifier
- Skills: Awareness +4
- Advanced Bio-Stabilizer Mask
- Saves: All +1
- Immunity: Mind-Affecting, Poison
- Aural Amplifier
- Skills: Awareness +2
- Bothan Perception Visor
- Skills: Awareness +3, Demolitions +2, Security +2
- Bothan Sensory Visor
- Skills: Awareness +4, Demolitions +3, Security +3
- Immunity: Critical Hits
- Breath Mask
- Immunity: Poison
- Circlet of Saresh
- Restricted to: Light Side
- Wisdom: +5
- Combat Sensors
- Dexterity: +2
- Bonus Feat(s): Weapon Focus: Blaster Pistol, Weapon Focus: Blaster Rifle
- Davik's Visor
- Bonus Feat(s): Improved Power Blast
- Demolitions Sensor
- Skills: Awareness +8, Demolitions +4
- Genoharadan Visor
- Saves: Reflex +3
- Skills: Awareness +4, Demolitions +2
- Heavy Targeting Optics
- Bonus Feat(s): Weapon Focus: Blaster Rifle, Weapon Focus: Heavy Weapons, Weapon Specialization: Blaster Rifle, Weapon Specialization: Heavy Weapons
- Interface Band
- Skills: Computer Use +2, Demolitions +2, Security +2
- Damage Resistance: Resist 5/- vs. Sonic
- Interface Visor
- Skills: Computer Use +4, Demolitions +4, Security +4
- Damage Resistance: Resist 5/- vs. Sonic
- Light-Scan Visor
- Skills: Awareness +4
- Motion Detection Goggles
- Skills: Awareness +2, Demolitions +1, Security +1
- Neural Band
- Saves: Will +2
- Sith Mask
- Feats Required: Armor Proficiency - Heavy
- Bonus Feat(s): Weapon Focus: Lightsaber
- Regenerate Force Points: 1
- Immunity: Mind Affecting
- Sonic Nullifiers
- Damage Resistance: Resist 10/- vs. Sonic
- Tulak Hord's Mask
- Restricted to: Dark Side
- Skills: Stealth +2
- Damage Resistance: Resist 10/- vs. Fire
- Vacuum Mask
- Feats Required: Armor Proficiency - Medium
- Immunity: Mind Affecting, Poison
- Verpine Headband
- Saves: Will +3
- Skills: Awareness +2
- Verpine Occular Enhancer
- Dexterity: +1
- Damage Resistance: Resist 5/- vs. Sonic
Belts[]
- Adrenaline Amplifier
- Saves: Reflex +2
- Adrenaline Stimulator
- Saves: All +4
- Dexterity: +2
- Advanced Adrenaline Amplifier
- Saves: Reflex +3
- Advanced Stealth Unit
- Stealth: +4
- Aratech Cardio-Regulator -Yavin DLC Only-
- Saves: Fortitude +1
- Constitution: +3
- Strength: +1
- Aratech Echo Belt -Yavin DLC Only-
- Dexterity: +4
- Stealth: +10
- Aratech SD Belt -Yavin DLC Only-
- Skills: Stealth +2
- Damage Immunity: 25% vs. Sonic
- Baragawin Stealth Unit -Yavin DLC Only-
- Dexterity: +3
- Skills: Awareness +4, Stealth +10
- Brejik's Belt
- Dexterity: +1
- Damage Resistance: 5/- vs. Bludgeoning
- Calrissian's Utility Belt -Yavin DLC Only-
- Skills: Computer Use +3, Demolitions +3, Repair +3, Security +3
- Cardio-Regulator
- Saves: Fortitude +2
- CNS Strength Amplifier
- Saves: All +2
- Strength: +2
- Czerka Utility Belt -Yavin DLC Only-
- Skills: Demolitions +2, Repair +2, Security +2, Treat Injury +3
- Defel Mimicker -Yavin DLC Only-
- Dexterity: +3
- Skills: Stealth +8
- Electrical Capacitance Shield
- Damage Immunity: 75% vs. Electrical
- Eriadu Stealth Unit
- Dexterity: +2
- Skills: Stealth +6
- Exchange Shadow Caster -Yavin DLC Only-
- Dexterity: +1
- Skills: Awareness +2, Stealth +4
- Exchange Utility Belt -Yavin DLC Only-
- Dexterity: +1
- Strength: +1
- Skills: Computer Use +3, Demolitions +3, Repair +3, Security +3
- Frozian Scout Belt -Yavin DLC Only-
- Restricted class: Scout
- Defense Bonus: 1
- Dexterity: +3
- Skills: Stealth +3
- Genoharadan Stealth Unit
- Skills: Stealth +8
- GNS Strength Amplifier
- Strength: +4
- Hyper Adrenaline Amplifier
- Saves: Reflex +3
- Dexterity: +1
- Immorality Belt -Yavin DLC Only-
- Attack Modifier: -2
- Resist 10/- vs. Bludgeoning
- Resist 10/- vs. Energy
- Resist 10/- vs. Piercing
- Resist 10/- vs. Slashing
- Constitution: +1
- Immunity Belt
- Attack Modifier: -1
- Resist 5/- vs. Bludgeoning
- Resist 5/- vs. Energy
- Resist 5/- vs. Piercing
- Resist 5/- vs. Slashing
- Constitution: +1
- Inertial Inhibitor
- Defense Bonus: 1
- Dexterity: +1
- Jal Shey Belt
- Wisdom: +1
- Force Resist: +14
- Jal Shey Mentor Belt
- Wisdom: +2
- Force Resist: +20
- Multishield Generator
- Damage Immunity: 50% vs. Electrical, 50% vs. Fire, 15% vs. Ion
- Nerve Amplifier Belt
- Immunity: Mind-Affecting
- Power Belt
- Strength: +1
- Qel-Droma Belt
- Charisma: +2
- Wisdom: +1
- Damage Immunity: 20% vs. Dark Side, 20% vs. Light Side
- Saftey Harness
- Skills: Demolitions +1
- Sound Stealth Dampening Unit
- Skills: Stealth +2
- Stealth Field Generator
- Enables Stealth
- Strength Amplifier
- Strength: +1
- Systech Cardio-Regulator
- Saves: Fortitude +1
- Constitution: +1
- Tech Specialist Belt
- Dexterity: +2
- Strength: +1
- Skills: Awareness +2, Computer Use +4, Demolitions +4, Repair +5, Security +4, Treat Injury +3
- Thermal Shield Generator
- Damage Immunity: 100% vs. Fire
- Verpine Cardio-Regulator
- Saves: Fortitude +3
Energy shields/Arm bands[]
- Arkinian Energy Shield
- Uses: 5/5
- Duration: 200 seconds, or max damage taken
- Deflection: Energy, Sonic, Cold, Heat, Electrical 40 points total
- Brejik's Arm Band
- Damage Resistance: Resist 5/- vs. Slashing
- Echani Dueling Shield
- Uses: 5/5
- Duration: 200 seconds, or max damage taken
- Deflection: Energy, Electrical 60 points total
- Echani Shield
- Uses: 5/5
- Duration: 200 seconds, or max damage taken
- Deflection: Energy, Sonic, Electrical 50 points total
- Energy Shield
- Uses: 5/5
- Duration: 200 seconds, or max damage taken
- Deflection: Energy, Electrical 20 points
- Mandalorian Melee Shield
- Uses: 5/5
- Duration: 200 seconds, or max damage taken
- Deflection: Bludgeoning, Piercing, Slashing 20 points total
- Mandalorian Power Shield
- Uses: 5/5
- Duration: 200 seconds, or max damage taken
- Deflection: Energy, Bludgeoning, Piercing, Slashing, Electrical 30 points total
- Sith Energy Shield
- Uses: 5/5
- Duration: 200 seconds, or max damage taken
- Deflection: Energy, Sonic, Electrical 30 points total
- Verpine Prototype Shield
- Uses: 5/5
- Duration: 200 seconds, or max damage taken
- Deflection: Energy, Sonic, Cold, Heat, Electrical 70 points total
- Yusanis' Dueling Shield
- Uses: 5/5
- Duration: 200 seconds, or max damage taken
- Deflection: Energy, Electrical 100 points total
Gloves[]
- Brejik's Gloves
- +1 Dexterity
- Karakan Gauntlets
- +1 Dexterity
- +3 to all saves
- Marka Ragnos' Gauntlets
- Dark Side Only
- Weapon Focus (Lightsabers)
- Weapon Specialization (Lightsabers)
- Advanced Stabilizer Gloves
- +3 Dexterity
- +5 Blaster Bolt Deflection
- Strength Gauntlets
- +1 Strength
- Eriadu Strength Amplifier
- +2 Strength
- Sith Power Gauntlets
- +3 Strength
- Genoharadan Gloves
- +4 Strength
- Dominator Gauntlets
- +5 Strength
- Stabilizer Gauntlets
- +2 Demolitions
- Verpine Bond Gauntlets
- +6 Demolitions
Implants[]
There were several proficiency levels of implant use.
Level 1 implants[]
- Cardio Package
- +1 Dexterity
- Memory Package
- +1 Intelligence
- Response Package
- +1 Constitution
Level 2 implants[]
- Nerve Enhancement Implant
- Immunity: Mind-Affecting
- Retinal Combat Implant
- Immunity: Critical Hits
- Skills: Awareness +1
Level 3 implants[]
- Advanced Alacrity Implant
- +5 Dexterity
- Advanced Bio-Stabilizer Implant
- Immunity: Mind-Affecting, Poison
- Advanced Combat Implant
- Bonus Feat: Weapon Proficiency: Blaster Pistol
- Bonus Feat: Weapon Proficiency: Blaster Rifle
- Bonus Feat: Weapon Proficiency: Heavy Weapons
- Bonus Feat: Weapon Proficiency: Melee Weapons
- Bonus Feat: Weapon Focus: Blaster Pistol
- Bonus Feat: Weapon Focus: Blaster Rifle
- Bonus Feat: Weapon Focus: Heavy Weapons
- Bonus Feat: Weapon Focus: Melee Weapons
- Bonus Feat: Weapon Specialization: Blaster Pistol
- Bonus Feat: Weapon Specialization: Blaster Rifle
- Bonus Feat: Weapon Specialization: Heavy Weapons
- Bonus Feat: Weapon Specialization: Melee Weapons
- Advanced Senory Implant
- Skills: Awareness +10
- Dexterity: +2
- Bavakar Cardio Package
- Beemon Package
- Constitution: +3
- Bio-Antidote Package
- Immunity: Poison
- Cardio Power System
- Constitution: +4
- Cyber Reaction System
- Dexterity:+3
- Gordulan Reaction System
- Dexterity: +4
- Navardan Regenerator
- Regeneration: 2
- Sith Regenerator
- Regeneration: 2