Star Wars Games
Marauder Missile Cruiser
Production information
Manufacturer
  • Republic Sienar Systems
  • Corporate Sector Authority
Model

Marauder-class corvette

Class

Corvette

Technical specifications
Length

195 meters

Width

131 meters

Height/depth

22 meters

Maximum speed (atmosphere)

850 km/h

Hyperdrive rating

Class 2.0

Shielding

Equipped

Navigation system

Navigation Computer equipped

Armament
  • Double turbolasers (8), Tractor beam projectors (3) (Standards)
  • 4 Diamond Boron missile launchers (Missile refits)
Complement
  • 12 starfighters
  • 2 shuttles
Crew
  • Crew (129)
  • Gunners (48)
Minimum crew

52

Passengers

80 (troops)

Consumables

3 months

Usage
Role(s)
  • Corvette
  • System patrol
  • Law enforcement
  • Capital ship and space station combat (Missile refits)
Era(s)
  • Rise of the Empire era
  • Rebellion era
  • New Republic era
  • New Jedi Order era
Affiliation
  [Source]

Marauder missile cruisers, also known as the Marauder Corvette or Marauder Cruisers, They are used by both mercenaries and the Rebel Alliance.

The Rebel Alliance modified some so that they fire missiles that can take down shields quickly but they are weakly armored and have weak shields. This gave it the name of Marauder Missile Cruiser.

Known ships[]

  • Aeolus
  • Agamemnon
  • Albion
  • Bellerophon
  • Bonaventure
  • Cadmus
  • Canopus
  • Devaron
  • Indefatigable
  • Maidstone
  • Speedwell
  • Swiftsure
  • Tribune
  • Triton
  • Undaunted
  • Venerable
  • Venturer

Strengths[]

Marauder Cruisers like their Imperial counterparts, are great at taking down fighters, bombers, and space stations. Their Diamond Boron missiles are capable of very long range attacks capable of dealing massive damage. Leaving them in a nebulae field will help them greatly by making them that much harder to spot. They were a perfect fit for when you wanted to take down a big space station.

Weaknesses[]

The Marauder Cruiser was slow and not very maneuverable. Their weak armor and shields meant that they more or less relied on not being spotted to be effective, which can be quite difficult in some cases. In addition to their weak armor, their slow speed and lack of maneuverability only meant that being spotted pretty much meant a death sentence for them unless you have backup to help out.

Appearances[]

This article is a stub. You can help SWGames by expanding it.