Star Wars: Empire at War: Forces of Corruption (often abbreviated as FoC) is an expansion and sequel to Star Wars: Empire at War. The expansion adds many new maps and units, as well as an additional storyline revolving around the new faction, the Zann Consortium, owned by Tyber Zann. The expansion also brought new types of gameplay. It was released on October 24, 2006 in North America and was re-released in the Gold pack with the original Star Wars: Empire at War and concept art.
The campaign is similar in structure to the Rebel Alliance and Galactic Empire campaign in the first Empire at War game but this time it follows the story of the intergalactic crime lord, Tyber Zann, and his organization, the Zann Consortium. It is set between the events of the destruction of the first and second Death Star and ends just after the theft of the Eclipse-class super star destroyer by the consortium. Tyber Zann corrupts planets with his Defilers in order to obtain information, credits and to sabotage enemy structures.
Galactic Conquest[]
Galactic Conquest gameplay remains very similar to the original Star Wars: Empire at War with a few differences. The Zann Consortium's Corruption ability provides bonuses to all factions in addition to the benefits provided to the Zann Consortium. The cost of recruiting Cantina units and deploying bounty hunters to neutralize heroes is lower on corrupted planets. The Rebel smugglers do not expire on corrupted worlds. Other than these changes and new units and heroes, there are no large differences to Galactic Conquest mode.
The original Death Star no longer appears, as it was destroyed, and has been replaced by the second Death Star. Red Squadron has also been removed and is replaced by Rogue Squadron.
Galactic Conquest Skirmishes[]
When a planet is attacked all forces in the system or on the planet are under the control of the defender, all of the invading troops and ships are under the control of the attacker. The game is basically the same as a normal skirmish except from a few differences such as the ability to retreat from battle and the fact that new troops cannot be recruited during battle. Credits also stop increasing in a steady flow and indigenous populations will take part in the fight.
Skirmish[]
Land Skirmishes[]
Land skirmishes now have metal outposts that can have various things built on. Outposts are captured like buildpads and can be destroyed. Once captured, outposts can be used to build one of 3 structures, depending on the faction. All factions can buy the Mining Facility and Hutt Palace. The last option is faction specific. The Zann consortium gets the Repulsorlift Jammer, the Rebellion gets an Uplink Station and the Empire gets the option to build a Magnapulse Cannon.
Space Skirmishes[]
Space skirmishes have basically stayed the same as the previous game, other then the new factions space station there are no differences.
Requirements[]
Requirement type
Required software
Computer
100% DirectX 9.0c compatible
Operating System
Minimum of Windows 2000 or XP
CPU
Intell PIII or AMD Athlon 1.0 GHz or faster
Memory
256 MB RAM or higher
Graphics card
32 MB 3D graphics card with Hardware Transform and Lighting (T&L) capability
Sound Card
100% DirectX 9.0c compatible
CD-ROM
8x speed or faster
Input
Keyboard and Mouse
Connectivity
56Kps or faster for multiplayer
DirectX
Microsoft DirectX 9.0c (included)
Installation
2.5GB free hardrive space and Star Wars: Empire at War already installed
Appearances[]
Please note that this section does not include reappearing units, ships, structures and etcetera from the original Empire at War game.
This section does not include features and abilities in the previous Empire at War game
The option to strategically position buildings and units on a land map
5 new buildable structures during skirmishes
Land transport units for all factions
3 way Space, Land, and Galactic Conquest battles
Ship and space station repair (hardpoints)
Ability to pass by systems undetected using bribery(Zann Consortium only)
Interior missions
Death Star II can fire on capital ships and planets.
The Zann Consortium can build some enemy units after piracycorruption missions.
Capital Ships can perform orbital bombardments (Empire: lasers that damages any enemy unit; Rebels: giant ion shots that disables every building, vehicle and shields, no permanent damages; Zann Consortium: two powerful blasts – Blast 1: ion shot, Blast 2: laser damage). Orbital bombardment can be purchased in land skirmishes like bombing runs. Player must wait for bombardment to charge in land tactical battles, much like bombing runs.
In Galactic conquest all factions can choose one unit to be their 'starting' unit in space tactical battles, instead of bringing in random reinforcements.
Abilities[]
Cluster Bomb(MC30c frigate)
Orbital Bombardment(All factions)
Transport Infantry(Gargantuan, HTT-26 heavy troop transport, HAVT B5 Juggernaut Transport, F9-TZ Transport)
Overall the reaction was positive however the biggest criticism was the amount of bugs in the game, this could be due to rushing to finish games, as suspected of Star Wars: Battlefront and Star Wars: Battlefront II
Mistakes[]
San Hill is a Human rather than a Muun, this may have been deliberate as it saves the designers making an entire new species for one person in the game.
On the loading screens displaying supposed images of planetary inhabitants; Muuns, Utais and others are depicted as being identical to humans, this again may have been deliberate
The position of many planets is incorrect; however, this is necessary to allow the game to work as a game.
See also[]
SWGames has a collection of images and media related to Star Wars: Empire at War: Forces of Corruption.